רשומות

מציג פוסטים מתאריך אפריל, 2017

Research: Player personality identification using games

use cases and advantages of researching player personality aspects using games.   http://flux-experiences.com/podcasts/ research-identify_personality_with_games-2017_04_21.mp3

Video games 101: Identify player personality

We hear a lot about games these days. What is a game anyway? How can we, as people who know nothing about gaming, gain more understanding into this field? Can we become knowledgeable without be players? In this series we will learn about game genres and how they are key to the understanding we seek. What  are the differences between the genres and what can we extract from them?  This series ends with a very interesting academic research we made on identifying key personality aspects using games. So stay focused :) Chapter 4: researching personality aspects using  game genre preferences and player's gameplay decisions. And it's real world use cases http://flux-experiences.com/podcasts/ genre_differences_and_gamer_personality-2017_04_21.mp3

Video games 101: Differences between game genres

We hear a lot about games these days. What is a game anyway? How can we, as people who know nothing about gaming, gain more understanding into this field? Can we become knowledgeable without be players? In this series we will learn about game genres and how they are key to the understanding we seek. What  are the differences between the genres and what can we extract from them?  This series ends with a very interesting academic research we made on identifying key personality aspects using games. So stay focused :) chapter 3: key differences between the gameplay of each genre. http://flux-experiences.com/podcasts/ genre_differences-2017_04_21.mp3

Video games 101: Explaining game genres

We hear a lot about games these days. What is a game anyway? How can we, as people who know nothing about gaming, gain more understanding into this field? Can we become knowledgeable without be players? In this series we will learn about game genres and how they are key to the understanding we seek. What  are the differences between the genres and what can we extract from them?  This series ends with a very interesting academic research we made on identifying key personality aspects using games. So stay focused :) chapter 2: game genres explained http://flux-experiences.com/podcasts/ game_genres_explained-2017_04_21.mp3

Video games 101: Game and Genres

We hear a lot about games these days. What is a game anyway? How can we, as people who know nothing about gaming, gain more understanding into this field? Can we become knowledgeable without be players? In this series we will learn about game genres and how they are key to the understanding we seek. What  are the differences between the genres and what can we extract from them?  This series ends with a very interesting academic research we made on identifying key personality aspects using games. So stay focused :) First chapter: what is a game and what is a genre? http://flux-experiences.com/podcasts/ games_undefined_genres_are-2017_04_21.mp3

Meaningful learning cycle: Passion and Failure

תמונה
what is meaningful learning anyway? first in a series to explain the cycle of meaningful learning. http://flux-experiences.com/podcasts/ meaningful_learning_cycle-failure_passion-2017_04_20.mp3

Meaningful learning cycle: Satisfaction

תמונה
what is meaningful learning anyway? first in a series to explain the cycle of meaningful learning. http://flux-experiences.com/podcasts/ meaningful_learning_cycle-satisfaction-2017_04_20.mp3

Meaningful learning cycle: Explore and Learn

תמונה
what is meaningful learning anyway? first in a series to explain the cycle of meaningful learning. http://flux-experiences.com/podcasts/ meaningful_learning_cycle-experience-2017_04_20.mp3

Meaningful learning cycle: Curiosity

תמונה
what is meaningful learning anyway? first in a series to explain the cycle of meaningful learning. http://flux-experiences.com/podcasts/ meaningful_learning_cycle-curiosity-2017_04_19.mp3

Meaningful learning cycle: What is meaningful learning anyway?

תמונה
what is meaningful learning anyway? first in a series to explain the cycle of meaningful learning. http://flux-experiences.com/podcasts/ what_is_meaningful_learning-2017_04_19.mp3

What is wrong with schools anyway?

אני רוצה לפתוח בהקדמה כדי להסביר מה קרה בעולם שבכלל נוצר לו מצב בעייתי בשיטת החינוך והלמידה. כיצד הגענו למצב שבו צריך לשנות משהו בכלל. בתי הספר נוצרו בשביל להכשיר את הדור הבא לחיים האמיתיים. משימה שהיום אנחנו מתחילים​ להבין שנכשלנו בה. בוגר בית ספר תיכון או אפילו תואר ראשון ושני במסגרת אקדמית, עדיין צריך לעשות השלמות כשיגיע לעבוד במקום העבודה הראשון שלו. משהו במערכת הלמידה שבנינו לא מצליח להכין אותנו כמו שצריך לחיים. זה מתחיל מדברים פשוטים כמו: בירוקרטיה של החיים האמיתיים (בנקים, דירה, עצמאות כלכלית, מוסדות ממשלתיים וכו), וכלה בכיצד אני יכול להגשים עצמי כאדם ולהיות מאושר - משהו שכולנו צמאים לו בתחילת חיינו ומתישהו רובנו הגדול מוותר על הרצון הזה בגלל אי אילו סיבות. לידיעתכם המצב לא שונה במדינות אחרות ברוב העולם. למרות כל מה שתשמעו על רוב מדינות העולם, מערכות החינוך כולן נתקלות בבעיות דומות. יש שוני, יתרונות וחסרונות, אבל הבעיה זהה. ניתן לומר היום דבר נוסף. אין קשר סיבתי בין רמת החינוך של אדם ומספר שנות הלימוד שלו למידת האושר והסיפוק שלו מאיכות חייו. אני חושב שכולכם מרגישים בזה.

Walking the Dog and Talking about Education

Post date: April 15 I hate wasting my time. Walking the dog takes huge amount of time during my day, even though I like her much :) So I have decided to start recording podcasts during my dog walks, and talk about the things that I am usually asked about. My name is shachar oz , and I am an experience designer for learning. By day I work for Intel, as a producer and ux specializing in emergent technologies and gaming. By night I work on Ed tech innovation, meaningful learning activities, educational games and programs, under an independent business called FLUX, which was founded together with my wife and partner, Liron Levi, who is a life coach and educator.  We enjoy working with teachers, students and parents, in any age and for any purpose or content. But mostly we push ourselves and people around us to take responsibility for the values we plant in our next generation. We evangelize personalized, gamified, project-based, problem-based, adventure-based, meaningful